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cog_sol_entnosee.cog
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Text File
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1999-11-15
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2KB
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85 lines
# Jones 3D Cog Script
#
# SOL_EntNoSee.cog
#
# Sets no see adjoin for entrance room
#
# [TRM]
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message startup
message entered
thing player local
sector doorSec1
sector doorSec2
sector doorSec3
sector off1
sector off2
sector on1
sector on2
end
# ========================================================================================
code
startup:
SectorAdjoins(doorSec1, 0);
SectorAdjoins(doorSec2, 0);
SectorAdjoins(doorSec3, 0);
return;
# ========================================================================================
entered:
player = GetLocalPlayerThing();
if(GetSourceRef() != player) return;
# draw
if(GetSenderRef() == off1)
{
SectorAdjoins(doorSec1, 1);
SectorAdjoins(doorSec2, 1);
SectorAdjoins(doorSec3, 1);
}
if(GetSenderRef() == off2)
{
SectorAdjoins(doorSec1, 1);
SectorAdjoins(doorSec2, 1);
SectorAdjoins(doorSec3, 1);
}
# no draw
if(GetSenderRef() == on1)
{
SectorAdjoins(doorSec1, 0);
SectorAdjoins(doorSec2, 0);
SectorAdjoins(doorSec3, 0);
}
if(GetSenderRef() == on2)
{
SectorAdjoins(doorSec1, 0);
SectorAdjoins(doorSec2, 0);
SectorAdjoins(doorSec3, 0);
}
return;
# ========================================================================================
end